using SqlSugar;

namespace SugarModels
{
    /// <summary>
    /// 
    /// </summary>
    public class yd_team
    {
        private System.Int32 _id;
        /// <summary>
        /// 
        /// </summary>
        public System.Int32 id { get { return this._id; } set { this._id = value; } }

        private System.String _name;
        /// <summary>
        /// 团名称
        /// </summary>
        public System.String name { get { return this._name; } set { this._name = value; } }

        private System.String _url;
        /// <summary>
        /// 
        /// </summary>
        public System.String url { get { return this._url; } set { this._url = value; } }

        private System.String _pwd;
        /// <summary>
        /// 进入密码
        /// </summary>
        public System.String pwd { get { return this._pwd; } set { this._pwd = value; } }

        private System.DateTime _bdate;
        /// <summary>
        /// 开始日期
        /// </summary>
        public System.DateTime bdate { get { return this._bdate; } set { this._bdate = value; } }

        private System.DateTime _edate;
        /// <summary>
        /// 结束日期
        /// </summary>
        public System.DateTime edate { get { return this._edate; } set { this._edate = value; } }

        private System.DateTime _ldate;
        /// <summary>
        /// 提交步数截止日期
        /// </summary>
        public System.DateTime ldate { get { return this._ldate; } set { this._ldate = value; } }

        private System.Int32 _peoples;
        /// <summary>
        /// 开团人数
        /// </summary>
        public System.Int32 peoples { get { return this._peoples; } set { this._peoples = value; } }

        private System.String _award;
        /// <summary>
        /// 团奖品
        /// </summary>
        public System.String award { get { return this._award; } set { this._award = value; } }

        private System.String _rules;
        /// <summary>
        /// 团规则
        /// </summary>
        public System.String rules { get { return this._rules; } set { this._rules = value; } }

        private System.String _remark;
        /// <summary>
        /// 团描述
        /// </summary>
        public System.String remark { get { return this._remark; } set { this._remark = value; } }

        private System.Int32 _issecret;
        /// <summary>
        /// 是否隐私团
        /// </summary>
        public System.Int32 issecret { get { return this._issecret; } set { this._issecret = value; } }

        private System.Int32 _bjdays;
        /// <summary>
        /// 可以补交前?天的数据
        /// </summary>
        public System.Int32 bjdays { get { return this._bjdays; } set { this._bjdays = value; } }

        private System.Int32 _awardnum;
        /// <summary>
        /// 获奖人数 唯一填写前几名 并列填写几个名次
        /// </summary>
        public System.Int32 awardnum { get { return this._awardnum; } set { this._awardnum = value; } }

        private System.Int32 _awardtype;
        /// <summary>
        /// 排名方式 0唯一 1并列
        /// </summary>
        public System.Int32 awardtype { get { return this._awardtype; } set { this._awardtype = value; } }

        private System.Int32 _isrank;
        /// <summary>
        /// 已完成排名
        /// </summary>
        public System.Int32 isrank { get { return this._isrank; } set { this._isrank = value; } }

        private System.Int32 _cate;
        /// <summary>
        /// 0dk团 1自建团
        /// </summary>
        public System.Int32 cate { get { return this._cate; } set { this._cate = value; } }

        private System.Int32 _usernum;
        /// <summary>
        /// 当前人数
        /// </summary>
        public System.Int32 usernum { get { return this._usernum; } set { this._usernum = value; } }

        private System.Int32 _cuid;
        /// <summary>
        /// 开团人id
        /// </summary>
        public System.Int32 cuid { get { return this._cuid; } set { this._cuid = value; } }

        private System.String _key;
        /// <summary>
        /// 开团key
        /// </summary>
        public System.String key { get { return this._key; } set { this._key = value; } }

        private System.DateTime _cdate;
        /// <summary>
        /// 创建时间
        /// </summary>
        public System.DateTime cdate { get { return this._cdate; } set { this._cdate = value; } }

        private System.DateTime _udate;
        /// <summary>
        /// 修改时间
        /// </summary>
        public System.DateTime udate { get { return this._udate; } set { this._udate = value; } }

        private System.String _city;
        /// <summary>
        /// 团所在城市
        /// </summary>
        public System.String city { get { return this._city; } set { this._city = value; } }

        private System.Int32 _gcate;
        /// <summary>
        /// 建组方式0自建1微信群
        /// </summary>
        public System.Int32 gcate { get { return this._gcate; } set { this._gcate = value; } }

        private System.Int32 _isclose;
        /// <summary>
        /// 
        /// </summary>
        public System.Int32 isclose { get { return this._isclose; } set { this._isclose = value; } }

        private System.DateTime _clodate;
        /// <summary>
        /// 
        /// </summary>
        public System.DateTime clodate { get { return this._clodate; } set { this._clodate = value; } }

        private System.Int32 _istmnum;
        /// <summary>
        /// 当竞赛人数达到xx人后向创建者推送消息
        /// </summary>
        public System.Int32 istmnum { get { return this._istmnum; } set { this._istmnum = value; } }

        private System.Int32 _isgf;
        /// <summary>
        /// 是否官方
        /// </summary>
        public System.Int32 isgf { get { return this._isgf; } set { this._isgf = value; } }

        private System.Int32 _zdorder;
        /// <summary>
        /// 置顶排序
        /// </summary>
        public System.Int32 zdorder { get { return this._zdorder; } set { this._zdorder = value; } }

        private System.Int32 _isjs;
        /// <summary>
        /// 是否结束
        /// </summary>
        public System.Int32 isjs { get { return this._isjs; } set { this._isjs = value; } }

        private System.Int32? _type;
        /// <summary>
        /// 团类型,0竞赛1竞速
        /// </summary>
        public System.Int32? type { get { return this._type; } set { this._type = value; } }

        private System.Int32? _dura;
        /// <summary>
        /// 竞速团的距离米
        /// </summary>
        public System.Int32? dura { get { return this._dura; } set { this._dura = value; } }

        private System.String _qdlat;
        /// <summary>
        /// 
        /// </summary>
        public System.String qdlat { get { return this._qdlat; } set { this._qdlat = value; } }

        private System.String _qdlng;
        /// <summary>
        /// 
        /// </summary>
        public System.String qdlng { get { return this._qdlng; } set { this._qdlng = value; } }

        private System.String _zdlat;
        /// <summary>
        /// 
        /// </summary>
        public System.String zdlat { get { return this._zdlat; } set { this._zdlat = value; } }

        private System.String _zdlng;
        /// <summary>
        /// 
        /// </summary>
        public System.String zdlng { get { return this._zdlng; } set { this._zdlng = value; } }

        private System.String _qdname;
        /// <summary>
        /// 
        /// </summary>
        public System.String qdname { get { return this._qdname; } set { this._qdname = value; } }

        private System.String _qdaddr;
        /// <summary>
        /// 
        /// </summary>
        public System.String qdaddr { get { return this._qdaddr; } set { this._qdaddr = value; } }

        private System.String _zdname;
        /// <summary>
        /// 
        /// </summary>
        public System.String zdname { get { return this._zdname; } set { this._zdname = value; } }

        private System.String _zdaddr;
        /// <summary>
        /// 
        /// </summary>
        public System.String zdaddr { get { return this._zdaddr; } set { this._zdaddr = value; } }

        private System.Int32? _diff;
        /// <summary>
        /// 
        /// </summary>
        public System.Int32? diff { get { return this._diff; } set { this._diff = value; } }

        private System.String _jstype;
        /// <summary>
        /// 竞赛类别
        /// </summary>
        public System.String jstype { get { return this._jstype; } set { this._jstype = value; } }

        private System.Int32? _limithour;
        /// <summary>
        /// 
        /// </summary>
        public System.Int32? limithour { get { return this._limithour; } set { this._limithour = value; } }

        private System.Int32? _zddura;
        /// <summary>
        /// 
        /// </summary>
        public System.Int32? zddura { get { return this._zddura; } set { this._zddura = value; } }
    }
}